- Official Post
Changes
- Now cooldowns in the arena will be resetted when a player dies.
- Made some changes to improve high-damages on the server.
Fixes
- Fixed an issue, where you would be in enemy's faction until you get out of Act4 after exiting the Caligor from wrong side.
- Fixed an issue, where you could abuse potions with going into Miniland of another player in the Act4. (You can't go in Miniland of your friend from now on.)
- Fixed an issue, where partner skills' could get resetted whenever you use unstuck. (Like in Act4 for yuna bug :D)
- Fixed an issue, where Rainbow Battle Matchmaking were broken and you could get unfair amount of teams. (Example 4v3...)
- Fixed an issue, where Family Tower Quest wasn't working properly on the Weekly BP Task.
Specialist Changes
Death Reaper
Slasher :
- Cool Time from 6 seconds to 15 seconds.
- There's a 15% > 75% chance of causing Wound in a sensitive Spot
Wound in a Sensitive Spot :
- Duration from 30 seconds to 15 seconds.
Death Approaches :
- There's a 40% > 100% chance of causing Death Approaches
Infinite Armour :
- All defences are increased by 10% > 15%
- Added Hit rate of all attacks are increased by 250.
Reaper's Scythe :
- Cool Time from 23 seconds to 20 seconds.
- There's a 30% > 50% chance of causing Mark of Death
Strong Spiritual Release :
- Reduces cooldown of skills by 50% > 75%.
Spirit Splitter :
- Meele Attack is increased by 600 > 950
- Removed Break Defensive Weapon debuff.
- Added Chance of inflicting critical hits is increased by 30%.
Renegade
Ignition :
- Removed ''Shadow element is increased by X(Player Level/9)''
- Removed ''Ranged attack is increased by X (Player Level*2)''
- Added Hit rate of all attacks are increased by 250.
Reignition :
- Removed Dark Dash.
Double Ripper :
- Added '' There's a 100% chance of causing Dark Dash ''
Dark Dash :
- Movement speed is increased by 7 > 5
- Duration from 3 to 4 seconds
Short Blackout :
- Duration from 2 to 3 seconds.
Warrior
Triple Slash :
- Added '' There's a 30% chance of causing Triple Slash 2''
Whirldwind :
- Meele attack is increased by 250 > 650.
- There is a 20% > 35% chance of causing Blackout > Knockdown.
Provoke :
- Added '' There is a 90% chance of causing Electric Shock. ''
Finishing Blow 1 :
- Added '' Chance of inflicting a critical hit is increased by 15% ''
Shoulder Charge :
- There is a 80% chance of causing Blackout > Knockdown
Morale Increase :
- To all of its effect, made it from 99 to 200. (hitrate, defence, attack, dodge)
Intimidate :
- Cooldown from 120 seconds to 30 seconds.
- If you taunt an opponent that has a Knockdown, there is a 100% chance that Enormously Shaky Status will occur.
- If you taunt an opponent in a normal status, there is a 100% chance that Shaky Status will occur.