- New
- Official Post
Fixes
- Fixed an issue where, after completing a 1v1, the queue did not automatically reset, requiring players to press "Cancel Queue" before entering another one.
- Fixed an issue where using buffs during the preparation time could cause them to disappear when teleported to the PvP zone.
- Fixed an issue where switching SP during the preparation time resulted in spawning with only half of your HP.
Changes
- Adjusted the Craft C60 Equipments NPC. You will no longer craft scrolls; instead, you can craft equipment directly.
For c60 we have adjusted the crafting recipe to be easier obtainable, same as the materials needed for it. The Loot from Belial and Paimon have been adjusted to be easier to farm the needed materials with a higher chance, however the SP9 perfection stone rate has been buffed significantly on the MVP Box. We have removed the Fernon's Energy Item from the daily quest and made it a guarantee item from the Timespace in P4. The Item Value for selling to an NPC has been reduced from 80kk to 20kk. The Daily quest will now give you 4 Dragon wings instead of 1, allowing you to craft 2 c60 equipment parts per day instead of waiting 3 days for 1 like the past. This helps early game players to maintain a progress to be able to farm for their own stuff instead of being reliant on other players for early raids.
- Adjusted Belial and Paimon Raid boxes loots.
- Added 1v1 Rankeds item to the Alchemist, you can now register 1v1 Rankeds without going to arena. (Temporary)
- Removed 1x Fernon's Energy reward from Kael rewards.
- Removed Fernon's Energy from Time Space Box.
- Reduced amount of gold you receive when selling Fernon's Energy from 80kk to 20kk.
- Increased amount of Dragon's Wing reward from 1x to 4x on Kael rewards.
- You will now get Fernon's Energy as guaranteed reward from Hardcore Time Space.
- You can now sell [Premium] Weapon Skin Upgrade Scroll in NosBazaar.
- You can now trade Daily Quest Reward II Chest from Cooking Quest.
Raid Changes:
We have adjusted every raidboss in the game to have the same defensive values. Since every boss has had more ranged defense by default mob stats, we toned that down to match practically the middle of all 3 stats. Early Raids up until P5 will not have any orange stats to lower the attacks coming in, which lead to new people joining the server having trouble to do their own raids. Now with the removal of them not having Anti-Effect Chance of 90+% they can lower the defense of the bosses by a lot and for Late game players this change will not be hardly noticable if they don't play debuffing.
P6 Raids:
Chaos Raid has gotten some changes, Name Changes of the Mobs to match the Raid, Equal Stats of the 4 Guardians, removing their Anti-Effect block chance. The Chaos Drake has also gotten buffs in defense, however the Anti-Effect block chance has been reduced almost by half, encouraging a gameplay not just by damage, but also using debuffs of different specialists, pets and runes.
Star Raid Room 1 has collected the 5 Guardians in the middle of the map instead of the 5 corners, making them hit harder and tank a bit more giving them a compensation in survivability. Room 2 has gotten a major speed up from 25 to 35 movementspeed of the razor tooth jellys to not make you feel like stalled in place. Lucifer has gotten a tiny bit of power but it won't be noticeable by much. Magic Jelly has been renamed to Star Jelly and is much tankier but recieves every debuff and will be shredded very fast by a full raid. Additionally, MVP Star Raid box has increased loot for Stary water from 1 to 2.
Adjusted raid bosses stats.
Raid Area:
Lord Draco 3% Chance of Critical 60%
Glacerus the Ice Cold 3% Chance of Critical 60%
Witch Laurena 60 Concentration
Maru 3% Chance of 60% Critical
Attack Level +7
300 ~ 400
Defence Level +10
Melee 400
Dodge 400
Ranged 400
Dodge 400
Magic 400
Fire Res 100%
Water Res 100%
Light Res 100%
Shadow Res 100%
No Bonus Stats
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Prestige 2:
Fernon
Attack Level +8
2500 ~ 2600 Chance of Critical 40%
Defence Level +10
Melee 450
Dodge 400
Ranged 450
Dodge 400
Magic 450
Fire Res 120%
Water Res 120%
Light Res 120%
Shadow Res 120%
No Bonus Stats
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Prestige 3:
Pure Beast
Attack Level +8
2500 ~ 3000 Chance of Critical 50%
Defence Level +10
Melee 450
Dodge 400
Ranged 450
Dodge 400
Magic 450
Fire Res 100%
Water Res 100%
Light Res 100%
Shadow Res 100%
No Bonus Stats
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Prestige 4:
Sandstorm Concentration 70
Evil Overlord Paimon Concentration 70
Demon God Belial 8% Chance of Critical 220%
Attack Level +10
2900 ~ 3000
Defence Level +10
Melee 650
Dodge 400
Ranged 650
Dodge 400
Magic 650
Fire Res 100%
Water Res 100%
Light Res 100%
Shadow Res 100%
No Bonus Stats
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Prestige 4:
Kertos 8% Chance of Critical 200%
Valakus 8% Chance of Critical 200%
Grenigas 8% Chance of Critical 200%
Attack Level +10
2900 ~ 3000
Defence Level +10
Melee 650
Dodge 400
Ranged 650
Dodge 400
Magic 650
Fire Res 100%
Water Res 100%
Light Res 100%
Shadow Res 100%
No Bonus Stats
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Prestige 4
Ibrahim 8% Chance of Critical 200%
Hardcore Twisted Yertirand Concnentration 90
Attack Level +10
2900 ~ 3000
Defence Level +10
Melee 750
Dodge 400
Ranged 750
Dodge 400
Magic 750
Fire Res 100%
Water Res 100%
Light Res 100%
Shadow Res 100%
No Bonus Stats
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Prestige 5
Valehir 8% Chance of Critical 250%
Black Hand 8% Chance of Critical 250%
Alzanor 8% Chance of Critical 250%
Attack Level +10
2900 ~ 3000
Defence Level +10
Melee 200
Dodge 400
Ranged 200
Dodge 400
Magic 200
Fire Res 100%
Water Res 100%
Light Res 100%
Shadow Res 100%
No Bonus Stats
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Prestige 6
Chaos
Fiery Giant - Renamed into Lava Path Guardian 8% Chance of Critical 250%
Attack Level +10
250~ 300
Defence Level +7
Melee 100
Dodge 150
Ranged 100
Dodge 150
Magic 100
Fire Res 60%
Water Res 10%
Light Res 60%
Shadow Res 60%
No Bonus Stats
Alzanor's Ice Golem - Renamed into Ice Path Guardian 8% Chance of Critical 250%
Attack Level +10 250~ 300
Defence Level +7
Melee 100
Dodge 150
Ranged 100
Dodge 150
Magic 100
Fire Res 10%
Water Res 60%
Light Res 60%
Shadow Res 60%
No Bonus Stats
Angry Queen Bee - Renamed into Forest Path Guardian 8% Chance of Critical 250%
Attack Level +10
250~ 300
Defence Level +7
Melee 100
Dodge 150
Ranged 100
Dodge 150
Magic 100
Fire Res 60%
Water Res 60%
Light Res 60%
Shadow Res 10%
No Bonus Stats
Improved Triceratops - Renamed into Dragon Path Guardian 8% Chance of Critical 250%
Attack Level +10
250~ 300
Defence Level +7
Melee 100
Dodge 150
Ranged 100
Dodge 150
Magic 100
Fire Res 60%
Water Res 60%
Light Res 10%
Shadow Res 60%
No Bonus Stats
Bone Drake - Chaos Dragon
Attack Level +10
10000~ 15000 Concentration 100
Defence Level +10
Melee 300
Dodge 150
Ranged 300
Dodge 150
Magic 300
Fire Res 120%
Water Res 40%
Light Res 120%
Shadow Res 120%
Bonus Stats:
There is a 100% chance that damage from melee attacks is reduced by 60%
There is a 100% chance that damage from ranged attacks is reduced by 60%
There is a 100% chance that damage from magic attacks is reduced by 60%
Up to level 4 there is a 50% chance of never getting a bad effect.
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Sealed Lazekiel
Attack Level +10
10000 ~ 10500 Concentration 100
Defence Level +10
Melee 600
Dodge 150
Ranged 600
Dodge 150
Magic 600
Fire Res 60%
Water Res 60%
Light Res 60%
Shadow Res 10%
No Bonus Stats
Razor-Tooth Jelly
Attack Level +10 100 ~ 200 10% chance of critical 70%
Defence Level +0
Melee 300
Dodge 150
Ranged 300
Dodge 150
Magic 300
Fire Res 0%
Water Res 0%
Light Res 0%
Shadow Res 0%
No Bonus Stats
Sealed Archangel
Attack Level +10 10000 ~ 10500 Concentration 100
Defence Level +10
Melee 300
Dodge 150
Ranged 300
Dodge 150
Magic 300
Fire Res 60%
Water Res 60%
Light Res 60%
Shadow Res 10%
No Bonus Stats
Magic Jelly renamed into Star Jelly
Attack Level +10
10000 ~ 10500 10% Chance of Critical 70%
Defence Level +10
Melee 300
Dodge 150
Ranged 300
Dodge 150
Magic 300
Fire Res 60%
Water Res 60%
Light Res 60%
Shadow Res 10%
Bonus stats:
There is a 100% chance that damage from melee attacks is reduced by 50%
There is a 100% chance that damage from ranged attacks is reduced by 50%
There is a 100% chance that damage from magic attacks is reduced by 50%