- New
- Official Post
Fixes
- Fixed an issue where the Corruption of the Frozen King debuff would appear when defending instead of on attack.
Changes
Map Changes:
We have added QoL Changes to maps like in P5 LoL, P6 Stone Map and Rainbowbattle Map.
- Rainbowbattle Changes: We have added various Ladders and 2 new Paths to be able to focus more on the PvP Part rather than just switching to Specialists who can hop over walls to get the points. Screenshots will follow.
Images
- LoL/Stone Map Changes: We have added Two bridges that give you faster access to the middle of the map. (Using the Saveposition command on the two new bridges will teleport you to the edge of the nearest position due to them not being fully set yet).
- Added Nutcracker Set Box to the Stone Coupon NPC.
- Placed two more Dragon Stones in the Stone Map.
- You will now receive a C50 Equipments Reward Box from the Prestige 3 Reward Box.
- You will now get Orc Resistances as a box from Pure Beast Raid Boxes.
- You can now sell Orc Resistances for 10kk to the NPC.
- You can now wear the Christmas Hat and Christmas Costume as a Martial Artist. However, they won't be displayed visually.
- You will now get Pure Beast Loot Box from Pure Beast Raid Boxes. (Contains Magical Fang, Bloody Fang, Obisidian and Wolf Foot Print.)
- Removed the Gold Medal requirement when crafting Hellord Weapon Skins.
Specialist Changes
With this patch we wanted to give some power to Specialists who either we thought needed the love, were often requested or were underused significantly. Adjustments and Nerfs were also made were we thought it's either too much power or overkill on certain skills. We gave Specialists which got locked in their basic skill like Warrior, Assasin, Berserker, Dark Gunner, Destroyer some changes and removed the second or third part of the lock which should feel better to kite with them now while maintaining the damage.
Warrior:
Two-Handed Sword Attack: Removed Animationlock & 3rd Animation. Melee Damage increased from 80 to 110.
Intimidate: Removed "Enormously Shaky Status".
Destroy Shield Debuff is now Level 5, Defence reduce from 50% to 30%.
Ninja:
Basic Slash: Melee Damage is increased from 90 to 110 and Water Element from 70 to 130.
Dancing Sword: Now Applies 70% "Incapacitated" instead of "Shock".
Crusader:
Holy Bolt + Holy Bolt 2: Removed "Magic Light" Debuff due to it never triggering anyway.
Shining Effect: Visual Cooldown adjusted to match description. Healing Reduced from 4950 to 2970.
Concentrated Power: Increased Chance to cause "Deadly Blackout" from 80% to 100%.
Berserker:
Axe Swing: Removed Animationlock & 2nd + 3rd Animation.
Berserker Buff: Adjusted to display correct stats.
Split Tornado: Destroy Shield Debuff is now Level 5, Defence reduce from 50% to 30%.
Battle Monk:
Cyclone: increased cooldown from 25 to 35 seconds.
Dragon Spear: Reduced Cooldown from 50 to 34 seconds.
Death Reaper:
Death's Scythe: Melee Damage is increased from 85 to 105 and Shadow Element from 120 to 160.
Spirit Catcher: Adjusted to display correct cooldown.
Renegade:
Light & Shadow: Melee, Light and Shadow Element increased to 110.
Waterfall Berserker:
Storm Charge: Decreased Chance to apply Blackout from 60% to 50%.
Rune Power of Water: Decreased Healing from 10% to 5% of HP lost.
Stone Breaker
Overdrive: Increased Duration from 120 to 300 Seconds.
Improved Overdrive: Increased Duration from 40 to 90.
Perfect Overdrive: Increased Duration from 30 to 50.
Ranger:
Flashbang: Water Element increased from 150 to 500.
Thunderstorm: Increased chance to apply "Freeze" from 50% to 80%.
Assassin:
Dagger Attack: Removed Animationlock & 2nd + 3rd Animation.
Slash: Adjusted Visually to display correct cooldown.
Destroyer:
Fire Shotgun: Removed Animationlock & 2nd + 3rd Animation.
Lucky Wideshot: Added Raiddamge increased by 10%, Chance of Inflicting Critical hits is increased by 100% to 60%.
Lucky Wideshot 2: Fire Element from 500 to 700, Chance of Inflicting Critical hits is increased by 40%. Cooldown from 15 to 9. Added Raiddamge increased by 15%.
Lucky Wideshot 3: Fire Element from 450 to 800, Chance of Inflicting Critical hits is increased by 20%. Cooldown from 20 to 9. Added Raiddamage increased by 20%. Removed Fatal Bleeding Debuff
Wild Keeper:
Eagle Spirit: Increased Chance of inflicting critical hits from 5% to 10%.
Bear Spirit: Added "All defences are increased by 5%".
Elemental Leech: Snake's Bite increased from Level 5 to Level 6 due to sometimes Players not receiving the debuff.
Fire Cannonneer:
Ultimate Cannon: "The Great Explosive Shockwave wipes everything in its path" Debuff increased from Level 4 to Level 5.
Scout:
Rotating Arrow: Reduced Cooldown from 10 to 6 seconds.
Mobile Trap: Adjusted to match the visual cooldown correctly.
Demon Hunter:
Strong Berserk Spirit: Duration Increased to 300 seconds.
Avenging Angel:
Swordmastery: Melee Damage increased from 105 to 150.
Sunchaser:
Wolf has been buffed significantly to tank more
Nature's Healing: increased cooldown from 1 to 20 seconds.
Blaster:
Gravity Grenade: Switched from Free cast to target cast due to delay.
Dragon's Breath: Added 20% Critical Damage.
We know this SP has visual difficulties and its been forwarded to our devs, no bug reports needed.
Fog Hunter:
Increase Duration of Nerve System Boost from 120 to 300 Seconds.
Increase Duration of Nerve System Upgrade from 40 to 90 Seconds.
Increase Duration from Ultimate Nerve System Upgrade from 30 to 50 Seconds.
Red Magician:
Firelance 1: Reduced cooldown to 25 seconds.
Mana Transfusion: increased from 180 to 300 seconds.
Holy Mage:
Group Enhancement Buff: Now gives only 20% Raiddamge to your team.
Holy light 1: Reduced Cooldown from 14 to 11 seconds.
Crash Bones: Adjusted to match the visual cooldown correctly.
Dark Gunner:
Spell Revolver: Removed Animationlock & 3rd Animation.
Ghost Recharge: Chance to inflict "Darkness of Doom" increased from 60% to 70%.
Ghost Invasion: Added 20% Critical Damage.
Vulcano:
Lava Wave: Chance to apply "Large Lava Gush" to 60%.
Lava Wave 2: Chance to apply "Larve Lava Gush" to 90%.
Lava Swamp: Effect "Lava Swamp" Level increased from Level 4 to 5. Chance to trigger "Lava Swamp" Decreased from 100% to 80%.
Ash Storm: Effect "First Shockwave" Level increased from Level 4 to 5.
Tide Lord:
Thunder Trident: Removed Lock from Animation for smoother transition.
Giant Swirl: Now has 50% Chance to trigger "Large Waterfall".
Song of Sirens: Switched from Free cast to targetable.
Head's Up, Blue Whale!: Effect "Water Pressure" Level increased from 4 to 5.
Seer:
Magic Bullet: Removed Lock from Animation for smoother transition.
Illusion: Removed Lock from Animation.
Time Loss: Removed Lock from Animation.
Blade Changer 1: Removed Raiddamage.
Blade Changer 2: Removed Raiddamge.
Blade Changer 3: Removed Raiddamage. Effect changed from applying "Weaken Defense" to applying "Strong Dark Energy".
Archmage:
Light Spell: Removed Lock from Animation for smoother transition.
Fast Lane + Buff: Adjusted Visual to match cooldown description.
Sacred Mist: Removed Casting Animation.
Illumination: Added "All defenes are increased by 5%".
Voodoo Priest:
Limbo Soul Magic and Shadow both from 750 to 850. Chance to cause Stiff body from 60 to 70%.
Vengeful Soul: Duration from 7 to 10 seconds, Enemy's Hp is decreased by 10 to 20% of the damage i have received.
M-M-Merling!: Adjusted Visual to match cooldown description.
Deathly Curse: Adjusted Visual to match cooldown description.
Gravity:
Pull: Reduced Chance of causing "Paralysis" from 60% to 30%.
Push: Reduced Chance of causing "Paralysis" from 60% to 30%.
Fire Storm:
Reignition: Duration from 120 to 300 Seconds.
Powerful Reignition: Duration from 30 to 90 Seconds.
Flame Barrier: Duration from 180 to 300 Seconds.