Fixes
- Es wurde ein Problem behoben, bei dem der Debuff „Corruption of the Frozen King“ bei der Verteidigung statt beim Angriff auftrat.
Änderungen
Map Änderung:
Wir haben QoL-Änderungen an Maps wie P5 LoL, P6 Stone Map und Rainbowbattle Map hinzugefügt.
- Rainbowbattle-Änderungen: Wir haben verschiedene Leitern und zwei neue Pfade hinzugefügt, um uns mehr auf den PvP-Teil konzentrieren zu können, anstatt nur zu Spezialisten zu wechseln, die über Mauern hüpfen können, um Punkte zu sammeln. Screenshots folgen.
- Änderungen an der LoL/Stone-Karte: Wir haben zwei Brücken hinzugefügt, die Ihnen einen schnelleren Zugang zur Mitte der Karte ermöglichen. (Wenn Sie den Befehl „Position speichern“ auf den beiden neuen Brücken verwenden, werden Sie an den Rand der nächstgelegenen Position teleportiert, da diese noch nicht vollständig festgelegt sind.)
- Nutcracker-Set-Box zum Stone coupon-NPC hinzugefügt.
- Zwei weitere Dragonstones wurden auf der Stone Map platziert.
- Sie erhalten jetzt eine C50-Ausrüstungs-Reward box aus der Prestige-3- Reward box.
- Du erhältst jetzt Ork-Resistenzen als Box von Pure Beast Raid Boxes.
- Sie können jetzt Ork-Resistances für 10kk an den NPC verkaufen.
- Sie können jetzt als Kampfkünstler die Weihnachtsmütze und das Weihnachtskostüm tragen. Sie werden jedoch nicht visuell angezeigt.
- Sie erhalten jetzt die Pure Beast Loot Box von Pure Beast Raid Boxes. (Enthält Magical Fang, Bloody Fang, Obisidian und Wolf foot print.)
- Die Gold medal-Anforderung beim Herstellen von Hellord-Waffen-Skins wurde entfernt.
Specialist Änderungen
Mit diesem Patch wollten wir Spezialisten etwas Macht verleihen, von denen wir dachten, sie bräuchten die Liebe, die oft angefordert wurden oder die deutlich zu wenig genutzt wurden. Es wurden auch Anpassungen und Nerfs vorgenommen, wenn wir der Meinung waren, dass es bei bestimmten Fertigkeiten entweder zu viel Power oder zu viel des Guten ist. Wir haben Spezialisten, die in ihrer Grundfertigkeit gesperrt waren, wie Krieger, Schurke, Berserker, Dark Gunner, Zerstörer, einige Änderungen gegeben und den zweiten oder dritten Teil der Sperre entfernt, wodurch es sich jetzt besser anfühlen sollte, mit ihnen zu kiten und gleichzeitig den Schaden beizubehalten.
Krieger:
Two-Handed Sword Attack: Removed Animationlock & 3rd Animation. Melee Damage increased from 80 to 110.
Intimidate: Removed "Enormously Shaky Status".
Destroy Shield Debuff is now Level 5, Defence reduce from 50% to 30%.
Ninja:
Basic Slash: Melee Damage is increased from 90 to 110 and Water Element from 70 to 130.
Dancing Sword: Now Applies 70% "Incapacitated" instead of "Shock".
Crusader:
Holy Bolt + Holy Bolt 2: Removed "Magic Light" Debuff due to it never triggering anyway.
Shining Effect: Visual Cooldown adjusted to match description. Healing Reduced from 4950 to 2970.
Concentrated Power: Increased Chance to cause "Deadly Blackout" from 80% to 100%.
Berserker:
Axe Swing: Removed Animationlock & 2nd + 3rd Animation.
Berserker Buff: Adjusted to display correct stats.
Split Tornado: Destroy Shield Debuff is now Level 5, Defence reduce from 50% to 30%.
Battle Monk:
Cyclone: increased cooldown from 25 to 35 seconds.
Dragon Spear: Reduced Cooldown from 50 to 34 seconds.
Death Reaper:
Death's Scythe: Melee Damage is increased from 85 to 105 and Shadow Element from 120 to 160.
Spirit Catcher: Adjusted to display correct cooldown.
Renegade:
Light & Shadow: Melee, Light and Shadow Element increased to 110.
Waterfall Berserker:
Storm Charge: Decreased Chance to apply Blackout from 60% to 50%.
Rune Power of Water: Decreased Healing from 10% to 5% of HP lost.
Stone Breaker
Overdrive: Increased Duration from 120 to 300 Seconds.
Improved Overdrive: Increased Duration from 40 to 90.
Perfect Overdrive: Increased Duration from 30 to 50.
Ranger:
Flashbang: Water Element increased from 150 to 500.
Thunderstorm: Increased chance to apply "Freeze" from 50% to 80%.
Assassin:
Dagger Attack: Removed Animationlock & 2nd + 3rd Animation.
Slash: Adjusted Visually to display correct cooldown.
Destroyer:
Fire Shotgun: Removed Animationlock & 2nd + 3rd Animation.
Lucky Wideshot: Added Raiddamge increased by 10%, Chance of Inflicting Critical hits is increased by 100% to 60%.
Lucky Wideshot 2: Fire Element from 500 to 700, Chance of Inflicting Critical hits is increased by 40%. Cooldown from 15 to 9. Added Raiddamge increased by 15%.
Lucky Wideshot 3: Fire Element from 450 to 800, Chance of Inflicting Critical hits is increased by 20%. Cooldown from 20 to 9. Added Raiddamage increased by 20%. Removed Fatal Bleeding Debuff
Wild Keeper:
Eagle Spirit: Increased Chance of inflicting critical hits from 5% to 10%.
Bear Spirit: Added "All defences are increased by 5%".
Elemental Leech: Snake's Bite increased from Level 5 to Level 6 due to sometimes Players not receiving the debuff.
Fire Cannonneer:
Ultimate Cannon: "The Great Explosive Shockwave wipes everything in its path" Debuff increased from Level 4 to Level 5.
Scout:
Rotating Arrow: Reduced Cooldown from 10 to 6 seconds.
Mobile Trap: Adjusted to match the visual cooldown correctly.
Demon Hunter:
Strong Berserk Spirit: Duration Increased to 300 seconds.
Avenging Angel:
Swordmastery: Melee Damage increased from 105 to 150.
Sunchaser:
Wolf has been buffed significantly to tank more
Nature's Healing: increased cooldown from 1 to 20 seconds.
Blaster:
Gravity Grenade: Switched from Free cast to target cast due to delay.
Dragon's Breath: Added 20% Critical Damage.
We know this SP has visual difficulties and its been forwarded to our devs, no bug reports needed.
Fog Hunter:
Increase Duration of Nerve System Boost from 120 to 300 Seconds.
Increase Duration of Nerve System Upgrade from 40 to 90 Seconds.
Increase Duration from Ultimate Nerve System Upgrade from 30 to 50 Seconds.
Red Magician:
Firelance 1: Reduced cooldown to 25 seconds.
Mana Transfusion: increased from 180 to 300 seconds.
Holy Mage:
Group Enhancement Buff: Now gives only 20% Raiddamge to your team.
Holy light 1: Reduced Cooldown from 14 to 11 seconds.
Crash Bones: Adjusted to match the visual cooldown correctly.
Dark Gunner:
Spell Revolver: Removed Animationlock & 3rd Animation.
Ghost Recharge: Chance to inflict "Darkness of Doom" increased from 60% to 70%.
Ghost Invasion: Added 20% Critical Damage.
Vulcano:
Lava Wave: Chance to apply "Large Lava Gush" to 60%.
Lava Wave 2: Chance to apply "Larve Lava Gush" to 90%.
Lava Swamp: Effect "Lava Swamp" Level increased from Level 4 to 5. Chance to trigger "Lava Swamp" Decreased from 100% to 80%.
Ash Storm: Effect "First Shockwave" Level increased from Level 4 to 5.
Tide Lord:
Thunder Trident: Removed Lock from Animation for smoother transition.
Giant Swirl: Now has 50% Chance to trigger "Large Waterfall".
Song of Sirens: Switched from Free cast to targetable.
Head's Up, Blue Whale!: Effect "Water Pressure" Level increased from 4 to 5.
Seer:
Magic Bullet: Removed Lock from Animation for smoother transition.
Illusion: Removed Lock from Animation.
Time Loss: Removed Lock from Animation.
Blade Changer 1: Removed Raiddamage.
Blade Changer 2: Removed Raiddamge.
Blade Changer 3: Removed Raiddamage. Effect changed from applying "Weaken Defense" to applying "Strong Dark Energy".
Archmage:
Light Spell: Removed Lock from Animation for smoother transition.
Fast Lane + Buff: Adjusted Visual to match cooldown description.
Sacred Mist: Removed Casting Animation.
Illumination: Added "All defenes are increased by 5%".
Voodoo Priest:
Limbo Soul Magic and Shadow both from 750 to 850. Chance to cause Stiff body from 60 to 70%.
Vengeful Soul: Duration from 7 to 10 seconds, Enemy's Hp is decreased by 10 to 20% of the damage i have received.
M-M-Merling!: Adjusted Visual to match cooldown description.
Deathly Curse: Adjusted Visual to match cooldown description.
Gravity:
Pull: Reduced Chance of causing "Paralysis" from 60% to 30%.
Push: Reduced Chance of causing "Paralysis" from 60% to 30%.
Fire Storm:
Reignition: Duration from 120 to 300 Seconds.
Powerful Reignition: Duration from 30 to 90 Seconds.
Flame Barrier: Duration from 180 to 300 Seconds.