- New
- Official Post
Changelog
- Moved Dragon Gem to the Exchange Stuff NPC.
- Changed spawn rate of Bot Check monster from 7% to 1%.
- You'll now drop Golden Ore with 100% chance and increased amount to 2 from Bot Check monster.
- Design of monster changed to: Scarescrew.
- [Bugfix] Fixed an issue with the "Blocks x bad effects up to level y." effect.
- [Bugfix] Fixed an issue with the ''Skill cooldown is increased by x%'' effect.
- [Bugfix] Fixed an issue that should resolve double monster and portal problems in TimeSpaces. Please provide feedback after testing.
- [Bugfix] Fixed an issue where the "No penalty for ranged attacks at close range" effect was not working in recent patches.
- [Bugfix] Fixed an issue where mini aggros wasn't working.
- [Bugfix] Fixed a graphical issue in the Instance Summary window.
- [Bugfix] All issues related to the star feature have been resolved. Now, when you right-click on an item, you will see an icon similar to the one in carve runes. Right-clicking on this icon will open a small window where you can view the stars. Additionally, when you place the specialist card into the Golden Specialist Card Holder, you will be able to clearly see its star effects in the same manner. The disconnect issues have also been resolved, and we wait for your feedback on this matter.
Carve Changes
- Rune Power Changes Hotfix Nerf: Frost Power & Reflection
Frost Power: - Does not reflect damage back anymore, but effects.
- Bugfix that the damage around you on frost power only dealt half the value.
- Frost Power 6 reduced Duration from 6 to 5 seconds.
Strong Cold Breeze Buff:
- Hit rate of all attacks is decreased by 200 to 600.
Gentle Cold Breeze Buff:
- Movementspeed is decreased by 1 to 2.
- Hit rate of all attacks is decreased by 100 to 250.
Reflection Power:
- Reflection max damage reflected cap from 11k to 4k.
- Reflection Power 6 Duration from 3 to 2.5 seconds.
- Reflection Power 5 Duration from 3 to 2 seconds.
Prestige Adjustments
Craft C60 Equipments Npc
- Removed all.,
- Added new C60 Swordsman Equipments, C60 Archer Equipments, C60 Mage Equipments and C60 Martial Artist Equipments Boxes in the craft. You'll get all three pears out of one box.,
Equipments (C70) Npc
- Removed C70 Equipments.
- Removed C60 Weapon from crafting recipe.
- Added new C70 Swordsman Equipments, C70 Archer Equipments, C70 Mage Equipments and C70 Martial Artist Equipments Boxes in the craft. You'll get all three pears out of one box.
- Added 4 armour and 4 secondary weapon crystals when crafting C70 Boxes.
P.S.: These boxes are class-based, so you won't receive anything if you try to open a box for a different class than yours.
Prestige 5 Specialist Items Npc
- Removed Heavenly and Hellord Skins.
- Added Hellord Skin Box and Heavenly Skin Box in the craft.
Specialist Changes:
The Specialist 5-8 Rework is here!
With some changes to Specialists 1-4. We have taken our time to look into the Features of the Specialists being weaker than others (Fire Cannonneer, Death Reaper, Archmage) to bring them up to a standard that makes them more reliable and consistent instead of having only 1-3 Skills that are higher value than all others. At the same time we looked into the Toxic overpowered Specialists like Seer, Scout and Battlemonk that have all their Power into one to two Skills/Buffs. We distributed their strengths to the full Skillset for the Specialists. The enlisted Range Nerf for Ranged SP's we have paused to see how this Patch rolls out for Swordsmen to avoid overbuffing/nerfing. Same goes to Concentration doubling the damage since we taken out some power of buffs from mages. Manashields will from now on not take Damage conversion into Mana but gives you straight Damage reduction, but you pay a price of using more Mana with your Skills. We will be watching how this enrolls on the live patch, since we have different values here than on testings for Mana. Mages will need to focus on building MP consumption reduce on accessories etc to manage resources more. Below the Changes will be listed to each Specialist. We will be postponing the addition of AoE autoattacks on every SP till this month later or start of next month, same goes for targetability of some skills and their visual difference from the actuality.
Swordsman SP Reworks
Warrior:
Iron Skin Buff:
- Effect level from 2 to 4.
- Removed Damage in Raids.
- Removed Incoming Melee damage is decreased by 30%.
- Removed Incoming Ranged damage is decreased by 50%.
- Removed Magic defence is increased by 10%.
- Reduces cooldown of skills by 20% to 10%.
- Added Incoming Damage is reduced by 30%.Provoked PVP:
- Duration from 5 to 12 seconds.Intimidated PVP:
- Duration from 5 to 15 seconds.Headstrong:
- Replaced Attack level is increased by 1 with All attacks are increased by 10%.Ninja:
Sharp Edge Buff:
- Effect level from 3 to 4.
- Removed All attacks are increased by 100.
- Increases damage from critical hits by 15% to 25%.Crusader:
The 1st Triple Charging:
- Renamed to "The only Triple Charging".
- Effect Level from 3 to 4.
- Duration from 15 to 30 seconds.
- All attacks are increased by 25% to 20%.
- Hit rate of all attacks is increased by 150 to 300.
- Damage in Raids removed.
- Light element is increased by 400 to 800.
- ADDED Fairy element increased by 7.
- Removed chance of 2nd triple charge occurs.Prayer of Offence Buff:
- Visual cooldown from 180 to 300 seconds.
- Effect level 10 to 4.
- Removed Morale stat is increased by 20.
- Added Hitrate of all attacks is increased by 500. (Take it from Dark Foce Buff VNum 157 or Ghost Guard 156).Prayer of Defence Buff:
- Visual Cooldown from 180 to 300 seconds.
- Effect level 9 to 4.
- Increases Maximum HP from 20% to 15%.
- Increases Maximum MP from 20% to 15%.Gladiator:
- Knockdown Buff : Changed level from 3 to 4.
- Shaky Status Buff: Changed level from 2 to 4.
- Enormously Shaky Status Buff: Changed level from 3 to 4.
- Victory Cry Buff: Changed level from 3 to 5.
- Engorgement Buff: Changed level from 3 to 4.Basic Attack:
- Increased Range by 1.
- AoE now.Double Blow Skill:
- Cool time from 6 to 10 seconds.
- Fire element is increased by 100 to 350.Lightning Surge Skill:
- Has a 30% probability of causing [Cut Open].Shield Attack Skill:
- Has a 60% probability of causing [Knockdown] to players and [Shield Bash] on monsters.Hunting Horn Skill:
- Has a 40% probability of causing [Shield bash].Magical Reflection Skill:
- Cooldown Increased from 12 to 25 seconds.Magical Reflection Buff:
- Reflects up to 8000 damage instead of 2000.Iron Roll Skill:
- Fire element is increaed by 400 to 800.
- [NEW] Draws enemies to 1 fields away from you.Engorgement Buff:
- Movementspeed is inreased by 2 to 1.Declaration of War Skill:
- Has a 80% probability of causing [Priority Target PVP] to players and [Priority Target PVE] on monsters.Execution Skill:
- Has a 70% probability of causing [Public Execution PVP] to players and [Public Execution PVE] on monsters.Battlemonk:
Basic Attack:
- Has a 2% probability of causing [Monk Bonk PVP] to players.Divided Sea Skill:
- Has a 75% probability of causing [Trauma PVP] to players and [Trauma PVE] on monsters.Targeted Stab Skill:
- Has a 60% probability of causing [Severe Trauma PVP] to players and [Severe Trauma PVE] on monsters.Mighty Hurricane Skill:
- Has a 60% probability of causing [Strong Energy Deficiency PVP] to players and [Strong Energy Deficiency PVE] on monsters.Seven Stabs Skill:
- Has a 15% probability of causing [Trauma PVP] to players and [Trauma PVE] on monsters.Dragon Harpoon Skill:
- Cool time from 15 to 1 second.
- Has a 20% probability of causing [Spiraling Trauma PVP] to players and [Spiraling Trauma PVE] on monsters.Cyclone Skill:
- Cool time from 35 to 30 seconds.
- Has a 30% probability of causing [Strong Energy Deficiency PVP] to players and [Strong Energy Deficiency PVE] on monsters.Dragon Spear Skill:
- Changed Targetability to freecast.
- Cool time from 34 seconds to 1 second.
- Water element is increased by 900 to 1200.
- Removed the Knockback.Sacrifice Skill:
- Changed Name to Sacrificial Offer.
- NEW HP is decreased by 15%.
- 100% probability to receive [Sacrificial Offer] buff.Meditation Skill:
- Removes all bad effects up to level 3 to 4.Spiritual Strength Buff Positive Effect from 3 to 4.
New Effect:
- Melee attack is increased by 396 (Player level x4).
- Water element is increased by 594 (Player level x6).
- Hit rate of melee attacks is increased by 396 (Player level x4).Spirit of Enlightenment Buff Positive Effect from 1 to 4
New Effect:
- Movementspeed 2
- Hit rate of melee attacks is increased by 495 (Player level x5).
- Dodge is increased by 450.
- Up to level 4 there is a 8% chance of never getting a bad effect.Spirit of Temperance Buff Positive Effect from 3 to 4
New Effect:
- All defence powers are increased by 297 (Player level x3).
- All elemental resistance is increased by 25.
- Increase Maximum HP by 10%.
- Damage from Critical Hits is reduced by 40%.Spiral Spear Skill:
- Cool time from 50 to 30 seconds.
- Has a 35% probability of causing [Very Critical Trauma]Restart Skill:
- Has a 70% probability of causing [Restart PVP] to players and [Restart PVE] on monsters.Death Reaper:
Slasher Skill:
- Shadow element is increased from 150 to 450.
- Has a 40% probability of causing [Critical Cut PVP] to players and [Critialc Cut PVE] on monsters.
- Has a 3% probability of causing [Executioner's Victim PVP] to players and [Executioner's Victim PVE] on monsters.Bloodsucker Skill:
- There's a 70% chance of leeching 500 HP from the enemy.
- Has a 50% probability of causing [Marked by the Death Reaper].
- Has a 80% probability of causing [Stained Scythe] to the user.Death Approaches Skill:
- Cool Time from 16 to 20 seconds.
- Has a 50% probability of causing [Reaper's Arrival PVP] to players.Death Approaches Skill 2:
- Cool time from 16 to 1 seconds.
- Renamed from Death Approaches to Death Approaches 2.
- Has a 80% probability of causing [Reaper's Arrival PVE] on monsters.Soul Bash Skill:
- Range from 2 cells to 5 cells.
- Pushback turned to PvP only.
- Has a 70% probability of causing [Soul Flay PVP] to players and [Soul Flay PVE].Infinite Armour Skill:
- Renamed to Infinite Power.
- Changed Icon
- Changed Target to only itself.Infinite Power Buff Level 4, Duration 300 seconds.
- Change name of Buff to Infinite Power and make it Level 4 instead of 3.
- Resists forced movement with a probability of 60% to 85%.
- Damage in Raids is increased by 15% removed.
- All defences are increased by 15% changed to incoming Damage is reduced by 15%.
- Hit rate of all attacks is increased by 250 to 450.Spirit Catcher Skill:
- Cool time increased from 10 to 25 seconds.
- Has a 50% probability of causing [Soulless PVP] to players and [Soulless PVE] on monsters.
- Has a 85% of causing [Spirit Absorbtion].Reaper's Scythe Skill:
- Shadow element is increased from 750 to 950.
- Has a 100% probability of causing [Glancing Cut]Time Twister Skill:
- Cool time from 90 to 30 secondsSpiritual Release Buff:
- Effect Level from 2 to 4.
- Druation increased from 15 to 20 seconds.
- Reduces cooldown of skills by 50% to 15%.
- Hit rate of all attacks is increased by 99 player lvl x1 is increased to 198 player lvl x2.
- Shadow element is increased by 300 to 500.
- Movementspeed 1.Strong Spiritual Release Buff:
- Effect Level from 3 to 4.
- Druation decreased from 12 to 7 seconds.
- Reduces cooldown of skills by 75% to 80%.
- Hit rate of all attacks is increased by 198 player lvl x2 is increased to 297 player lvl x3.
- Shadow element is increased by 500 to 700
- Movementspeed 2.Spirit Splitter Skill:
- Cool time increased from 60 to 90 seconds.
- Has a 60% probability of causing [Spirit Splitter PVP] to players and [Spirit Splitter PVE] on monsters.Renegade:
Judgement of Light Skill:
- Has a 35% probability of causing [Judgement by the Divine PVP] to players and [Judgement by the Divine PVE] on monsters.Judgement of Damnation Skill:
- Added animation back in.
- Changed from Xbow to Sword usage.
- Replaced Ranged attack is increased by 300 with Melee attack is increased by 270.
- Removed Light element is increased by 20.
- Shadow element is increased by 150 to 400.
- Has a 60% probability of causing [Judged by the Damned PVP] to players and [Judged by the Damned PVE] on monsters.Justice Skill:
- Light element is increased by 250 to 450.
- Has a 70% probability of causing [Justice PVP] to players and [Justice PVE] on monsters.
- Removed Justice 2 combo attack.Double Ripper Skill:
- Removed all 3 effects.Sanctuary Skill:
- Light element is increased by 330 to 600.
- Has a 100% probability of causing [Sanctuary PVP] to players and [Sanctuary PVE] on monsters.Ignition Buff: New Effect Level 4 instead of 2.
- Fixed Visual from duration to 300 seconds.
- Melee attack is increased by 297 (Player level x3).
- Light element is increased by 396 (Player level x4).
- Hit rate of all attacks is increased by 250 to 300.
- Movement speed is increased by 1 to 2.
- Removed Damage in PvE 10%.
- Removed PvP attack Power 10%.
- Removed final damage from critical hits is increased by 8%.Blade of the Cross Skill:
- Has a 80% probability of causing [Brilliance PVP] to players and [Brilliance PVE] on monsters.Reignition Skill:
- Renamed to "Pact of Shadows"
- Has a 100% probability of causing [Pact of Shadows]Reignition Buff: New Effect Level 4 instead of 2.
- Renamed to "Pact of Shadows".
- Changed Icon.
- Fixed Visual Duration to 300 seconds.
- Incoming Damage is reduced by 15%.
- Shadow element is increased by 495.Corruption Skill:
- Added animation back in.
- Removed Light element is increased by 20.
- Shadow element is increased by 650 to 700.
- Has a 60% probability of causing [Shadow Tag PVP] to players and [Shadow Tag PVE] on monsters.Convert Skill:
- Removed 80% prob on paralasys.
Archer SP Reworks
Ranger:
Hawk Eye Buff:
- Effect level from 2 to 4.
- All attacks are increased by 12% to 10%.
Rapid buff:
- Effect level from 3 to 4.
Wind Walker buff:
- Effect level from 3 to 4.
- Duration decreased from 7 to 5 minutes.
Assassin:
Critical Hit Buff:
- Effect Level from 3 to 4.
- Removed Damage in Raids.
- Added Movementspeed is increased by 2.
Pact Of Darkness Buff & Sinister Shadow Buff:
- Merged together into Pact of Darkness.
- Effect Level from 3 to 4.
- There is a 100% chance to ignore 10% of the targets defence to 12%.
Chain Hook Throw Skill:
- Has a 5% probability of causing [Death Sentence PVP] to players and [Death Sentence PVE] on monsters.
Destroyer:
- Bug fix targetability of Mines.
Wild Keeper:
Elemental Shining:
- Effect level from 1 to 4.
- Removed All element energies are increased by 300.
- All elemental resistance is increased by 5 to 10.
- Added Increased fairy element by 5.
Eagle Spirit:
- Effect level from 3 to 4.
Bear Spirit Buff:
- Effect level from 11 to 4.
Fire Cannonneer:
Basic Attack:
- AoE effect.
Staggered Fire Skill:
- Has a 10% probability of causing [Overpower] to yourself.
- Has a 15% probability of causing [Mild Explosion Trauma PVP] to players and [Mild Explosion Trauma PVE] on monsters.
- Fire element is increased by 380 to 550.
Cannon Panning Skill:
- Has a 70% probability of causing [Cannon Hit].
Cannon Shot Skill:
- Has a 70% probability of causing [Knock Out].
Shot with Targeting Skill:
- Ranged attack is increased by 1100 to 1250.
- Has a 60% probability of causing [Mobility Down].
Hand Grenade Skill:
- Fire element is increased by 800 to 950.
- Has a 60% probability of causing [Grenade Explosion PVP] to players and [Grenade Explosion PVE] on monsters.
Hellfire Skill:
- Removed Combo.
- Fire element is increased by 900 to 1000.
- Has a 25% probability of causing [To Ashes].
Sginal Rocket Skill:
- Has a 70% probability of causing [Sight Loss].
Rocket Riding Skill:
- Target range increased from around enemy in 2 cell to 4 cell.
- Removed Buff [Dark Dash].
- Has a 80% probability of causing [Mild Explosion Trauma PVP] to players and [Mild Explosion Power PVE] on monsters.
Weapon Master Skill:
- Removed Weapon Defence Buff, you will only Gain Turbo Loader and Explosive Enhancement.
Turbo Loader Buff:
- Effect Level 4.
- Fixed Visual Cooldown from 120 seconds to 300.
- Fire element is increased by 150 to 300.
- Removed Hitrate 198 Player lvlx2.
Explosive Enhancement Buff:
- Effect Level 4.
- Fixed Visual Cooldown from 120 seconds to 300.
- Hitrate of ranged attacks is increased by 99 player lvlx1 to 396 player lvlx4.
Ultimate Cannon Skill:
- Cool time from 80 to 95 seconds.
- Has a 70% probability of causing [Hell on Earth PVP] to players and [Hell on Earth PVE] on monsters.
Scout
Falcon Nosedive Skill:
- Cool time from 7 to 8 seconds.
- Removed Chance of inflicting critical hit is increased by 10%.
Rotating Arrow - Highest Level Skill:
- Cool time from 7 to 1 seconds.
- Chance of inflicting critial hits is increased by 10% to 20%.
- Has a 20% probability of causing [Weak Mandra Poison] to players and [Mandra Poison PVE] on monsters.
Mobile Trap Skill:
- Has a 100% probability of causing [Mobile Trap] to players and [Mobile Trap PVE] on monsters.
Spy Out Skill:
- Cool time from 30 to 60 seconds.
Recoil Skill:
- Has a 50% probability of causing [Mobility Impairement] to players and [Mandra Poison PVE] on monsters.
Vital Energy Skill:
- Removed Life Shield.
Vital Energy Buff changed to Positive Effect Level 4.
- Below Level 4 there is a 10% chance of never getting a bad Effect.
- Chance of inflicting Critical Hits is increased by 7%.
Eagle Eye Buff changed to positive Effect Level 4.
- Bugfix visual says 120 seconds instead of 300.
Fog Arrow:
- 100% probability of causing [Blinded] to players and [Fog Poison] on monsters.
Falcon's Astuteness Skill:
- Cool time from 12 to 25 seconds.
- Ranged attack is increased by 700 to 850.
- Removed the giant orange text that doesn't do that what it says.
- Has a 100% probability to 80% probability of causing Under Snipe's Gaze.
Lightning Reload Skill:
- Cool time from 8 to 11 seconds.
- Has a 100% probability of causing [Locked In] Buff instead of quick Evasion.
Rotating Arrow - Level 1 Skill:
- Cool time from 8 to 1 second.
- Ranged attack is increased by 250 to 300.
Rotating Arrow - Level 2 Skill:
- Ranged attack increased by 280 to 320.
- Has a 10% probability of causing [Mandra Stun].
- Has a 35% probability of causing [Demolished PVP] to players and [Demolished PVE] on monsters.
- Removed Knockback.
Ambush Skill:
- Cool time from 40 to 60 seconds.
- Invisibility is now only between 30-31 seconds instead of 20-40.
Sniper Skill:
- Has a 80% probability of causing [Sniped PVP] to players and [Sniped PVE] on monsters.
- Removed the other debuffs.
Demon Hunter:
Basic Attack:
- Removed Gunshot Wound chance 1%.
Bullet Storm Skill:
- Shadow element is increased by 250 to 300.
- Has a 25% probability of causing [Soul Shot PVP] to players and [Soul Shot PVE] on monsters.
Throwing Blade Skill:
- Cool time increased from 15 to 25 seconds.
- Has a 40% probability of causing [Soul Shot PVP] to players and [Soul Shot PVE] on monsters.
- Combo attack increased from 70 to 100%.
Moon Shadow Pendulum Skill:
- Cool time from 15 to 1 second.
- Has a 40% probability of causing [Sliced Defence PVP] to players and [Sliced Defence PVE] on monsters.
Vengeful Spirit Rain Skill:
- Cool time increased from 20 to 23 seconds.
- Has a 60% probability of causing [Bullet Rain PVP] to players and [Bullet Rain PVE] on monsters.
Vengeful Spirit Pendulum 1 Skill:
- Cool time set to 15 seconds.
- Animation put back in.
- There is a 100% instead of 50% probability of leeching instead of 198 player levelx2, 396 player level x4.
Vengeful Spirit Pendulum 2 Skill:
- Cool time set to 1 second.
- Animation put back in.
- There is a 100% instead of 50% probability of leeching instead of 297 player levelx3, 495 player level x5.
Vengeful Spirit Pendulum 3 Skill:
- Cool time set to 1 second.
- Removed Knockback
- Animation put back in.
- Removed the 50% chance of leeching hp
- Has a 50% probability of causing [Vengeful Spirit Leech PVP] to players and [Vengeful Spirit Leech PVE] on monsters.
Vengeful Spirit Onslaught Skill:
- Cool time from 18 to 25 seconds.
- Removed Knockback
- Has a 70% probability of causing [Forbidden Curse PVP] to players and [Forbidden Curse PVE] on monsters.
Berserk Spirit Skill:
- Has a 100% probability of causing [Strong Berserk Spirit].
Spirit Summons Skill:
- Has a 70% probability of causing [Feast of Darkness PVP] to players and [Feast of Darkness PVE] on monsters.
Spirit Explosion Skill:
- ADDED There's a 50% chance of leeching 1'089(Player Level*11) HP from the enemy.
- There is a 50% probability of causing [Spirit Explosion].
- Changed from Dagger to Bow usage.
- Removed Melee attack is increased by 500.
- Added Ranged Attack is increased by 350.
Possession Skill:
- Has a 100% probability of causing [Posession PVP] on players and [Possession PVE] on monsters.
Soul Sword Skill:
- Renamed to Soul Arrow.
- Changed from Dagger to Bow usage.
- Added Ranged attack is increased by 900.
- Has a 70% probability of causing [Soul Arrow PVP] to players and [Soul Arrow PVE] on monsters.
- Removed Damage from critical hits is increased by 20%.
- Removed Melee attack is increased by 1200.
- There's a 70% chance of leeching 99(Player Level*1) HP from the enemy.
Avenging Angel:
Sword of Justice Skill:
- Has a 40% probability of causing [Disable PVP] on players and [Disable PVE] on monsters.
- Remove Combo Skill
Shadow Bond Skill:
- Cool time increased from 18 to 35 seconds.
- Light element is increased by 380 to 500.
- Has a 80% probability of causing [Got ya! PVP] on players and [Got ya! PVE] on monsters.
Lightning Blade Skill:
- Has a 30% probability of causing [Struck by a Lightning Blade PVP] to players and [Struck by a Lightning Blade PVE] on monsters.
Cut and Run Skill:
- Cool time increased from 14 seconds to 40 seocnds.
- Has a 80 probability of causing [Cut and Run VNum 622] to players and [Disable PVE] on monsters.
Cut and Run Buff:
- Level increased from 2 to 4 Negative Effect.
- Duration from 10 to 5 seconds.
Meteor Thrust Skill:
- Cool time increased from 20 to 30 seconds.
- Has a 60% probability of causing [Meteor Blast PVP] to players and [Meteor Blast PVE] on monsters.
Divine Blade Skill:
- Added Chance of inflicting critical hits is increased by 20%.
- Has a 80% probability of causing [Divine Intervention PVP] to players and [Divine Intervention PVP] to monsters.
Spirit Lance Skill:
- Cool time increased from 65 seconds to 90 seconds.
- Chance of inflicting critical hits is increased by 35% to 20%.
- Has a 80% porbability of causing [Spirit Lance PVP] to players and [Spirit Lance PVE] on monsters.
Magical Fetters Skill:
- Cool time increased from 2 to 10 seconds.
Magical Fetters Buff:
- Increased level 3 to level 4 effect.
- Incoming Damage is reduced by 80%.
- All attacks are increased by 198 (Player level x2) decreased to 99 (Player level x1).
- Removed Damage from Critical Hits increased.
- Removed Damage in Raids.
- Movementspeed 1 stays.
Magic Spell Buff:
- Increased effect level from 2 to 4.
- Fixed Visual duration from 60 to 300 seconds.
- All attacks are increased by 198 (Player level x2).
- Removed damage from critical hits.
- Removed Damage in Raids.
- Light element is increased by 495 (Player level x5).
Flame Buff:
- Duration decreased from 3 to 2 seconds.
- Reflects the maximum received damage (max 4000).
- Reflects an opponent's bad effect with a certain likelihood. stays
- Removed No HP consumption.
Ice Skill:
- Cool time increased from 8 to 15 seconds.
Ice Buff:
- Duration increased from 1.5 seconds to 2 seconds.
Halo Skill:
- Cool time increased from 2 to 20 seconds.
Halo Buff:
- Removed all defences
- Removed Dodge.
- Incoming Damage is reduced by 10% (Take from any mana shield)
- All elemental resistance is increased by 15 to 25.
Darkness Skill:
- Cool time increased from 1.5 seconds to 12 seconds.
Darkness Buff:
- Buff duration decreased from 30 seconds to 6 seconds.
- Dodge is increased by 594 stays.
- Movemenspeed is icreased by 1 stays.
- Added "Sneak in".
No Element Skill:
- Cool time increased from 2 seconds to 30 seconds.
No Element Buff:
- Melee attack is increased by 198 (Player level x2).
- Hitrate of all attacks is increased by 300.
- Chance of inflicting critical hits is increased by 10%.
Mage SP Reworks
Red Magician:
Mana Transfusion Buff:
- Removed 25% of incoming damage is reduced directly from your MP.
- Incoming Damage is reduced by 20% to 35%.
- Added Mana for using skills is increased by 400% (Includes Magic).
- Reduces cooldown of skills by 15% to 10%.
Fire Blessing Buff:
- Effect Level from 2 to 4.
- Removed All attacks are increased by 5%.
- Added Fire resistance is increased by 30.
Wrath of fire PVE:
- Fire res reduction from 30 to 45.
Holy Mage:
Mana Shield Buff:
- Removed 25% of incoming damage is reduced directly from your MP.
- Incoming Damage is reduced by 20% to 40%.
- Added Mana for using skills is increased by 400% (Includes Magic).
- Removed Damage in Raids
- Movement speed is increased by 1 to 3.
Holy Weapon Buff:
- Effect Level from 3 to 4.
- Removed Shadow Resistance is increased by 20.
- Removed Magic attack power is increased by 198(PLvlx2)
- Removed Melee attack is increased by 198(PLvlx2)
- Removed Ranged attack is increased by 198(PLvlx2)
- Added All attacks are increased by 175.
Blessing Buff:
- Removed Magic defence is increased by 198(PLvlx2)
- Removed Ranged defence is increased by 198(PLvlx2)
- Removed Melee defence is increased by 198(PLvlx2)
- All elemental resistance is increased by 5 to 45.
- Added All defence powers are increased by 150.
Blue Magician:
Icy Mana Shield Buff:
- Removed 25% of incoming damage is reduced directly from your MP.
- Incoming Damage is reduced by 20% to 35%.
- Added Mana for using skills is increased by 400% (Includes Magic).
Blessing of Water Buff:
- Effect Level from 2 to 4.
- Removed all defences are increased by 5%.
- Added Water resistance is increased by 30.
Dark Gunner:
Ghost Guard Buff:
- Effect Level from 3 to 4.
- Removed the 30% of incoming damage is reduced directly from your MP.
- Incoming damage is reduced by 25% stays.
- Chance of inflicting critical hits is increased by 10% to 15%.
- Increases damage from critical hits by 25% to 30%.
- Removed Increases Damage in Raids by 20%.
- Added Hitrate of all attacks is increased by 550.
- Added Mana for using skills is increased by 300% (Includes Magic).
Dark Force Buff:
- Effect level from 3 to 4.
- Removed the Hitrate of all attacks is increased by 550.
- Removed All attacks are increased by 15%.
- Shadow element is increased by 495 to 600.
- Shadow Resistance is increased by 10 to 40.
- Added Damage from critial hits is reduced by 15%.
Volcano:
Volcanic Eruption Skill:
- Magic attack power is increased by 250 to 400.
- Fire element is increased by 450 to 700.
- Removed 5% probability of causing Lava Gush.
Volcanic Gas Skill:
- Fire element is increased by 650 to 850.
- Has a 50% probability of causing [Volcanic Gas PVP] to players and [Volcanic Gas PVE] on monsters.
Magma Plating Buff:
- Duration from 8 to 10 seconds.
- All defence powers are increased by 198 (PLvlx2) to 297 (PLvlx3).
- Movement speed is increased by 1 to 3.
- Defence against 5000 critical damage to 6000.
Magma Shield Buff:
- Increased duration from 4min to 5min.
- Incoming damage is reduced by 20% to 25%.
- Removed 25% of incoming damage is reduced directly from your MP"
- Added Mana for using skills is increased by 400% (Includes Magic).
Lava Wave Skill:
- Magic attack power is increased by 700 to 750.
- Has a 70% probability of causing [Lava Gush PVP] to playesr and [Lava Gush PVE] on monsters.
- Removed Combo Lava Wave 2.
Earthquake Skill:
- Fire element is increased by 900 to 1100.
- Has a 50% probability of causing [Trembling PVP] to players and [Trembling PVE] on monsters.
Volcanic Roar Skill:
- Replaced Paralysis with [Knock Out].
Power of the Volcano Buff:
- Magic attack power is increased by 100.
- Fire element is increased by 693 (Player Level x6).
- Reduces the enemy's fire resistance by 10.
Lava Swamp Skill:
- Has a 100% probability of causing [Lava Swamp PVP] to players and [Lava Swamp PVE] on monsters.
Magma Sword Skill:
- Has a 70% probability of causing [Molten Defense].
Ash Storm Skill:
- Has a 70% probability of causing [Unbearable Shockwave PVP] to playesr and [Unbearable Shockwave PVE] on monsters.
Tide Lord:
Typhoon Skill:
- Water element is increased by 500 to 550.
- Has a 40% probability of causing [Twister PVP] to players and [Twister PVE] on monsters.
The Large Trident Skill:
- Water element is increased by 450 to 500.
- Has a 35% probability of causing [Small Electric Shock 552] on players and [Electric Shock PVE].
Ocean's Blessing Buff:
- Effect level from 2 to 4.
- Removed All defence powers are increased by 50.
- All defence powers are increased by 99 (PLvlx1) to 198 (PLvlx2).
- Up to level 4 there is a 5% chance of never receing a bad effect to 8%.
Lightning Strike Skill:
- Cooltime from 22 to 25 seconds.
- Magic attack power is increased by 850 to 800.
- Water element is increased by 600 to 850.
- Has a 50% probability of causing [Zapped PVP] on players and [Zapped PVE] on monsters.
- Has a 100% probability of causing [Double Lightning Skill].
Double Lightning:
- Cooltime from 22 seconds to 1 second.
- Has a 40% probability of causing [Electric Shock] to players and [Electric Shock PVE] on mosnters.
- Has a 50% probaility instead of 80% of causing [Lightning Storm Skill].
Lightning Storm Skill:
- Cooltime from 22 seconds to 1 second.
- Has a 70% probability of causing [Big Electric Shock VNum 554] to players and [Big Electric Shock PVE] on monsters.
Feeding Time Skill:
- Has a 60% probability of causing [Fatal Bleeding VNum 9607] to players and [Waterfall PVE] on monsters.
Giant Swirl Skill:
- Has a 100% probability of causing [Large Waterfall VNum 551] to players and [Swirled] to monsters.
Song of the Sirens:
- Has a 100% probability of causing [Song of the Sirens 548] to players and [Song of the Sirens PVE] on monsters.
Tsunami Skill:
- Cooltime from 50 to 35 seconds.
- Has a 70% probability of causing [Large Waterfall] to players and [Large Waterfall PVE] on monsters.
Water Bubble:
- Incoming damage is reduced by 20% to 30%.
- Removed the 25% of incoming damage is reduced directly from your MP.
- Removed 10% resistence of the effect severe burn and lower.
- Removed Reduces the effectiveness of the eney's attack strenthening buffs.
- Added Mana for using skills is increased by 400% (Includes Magic).
Head's Up, Blue Whale! Skill:
- Cool Time from 120 to 110 seconds.
- Has a 60% probability of causing [Water Pressure] to players and [Water Pressure PVE] on monsters.
Seer:
Confusion Skill:
- Now deals damage.
- Added Magic attack power is increased by 300.
- Added Shadow element is increased by 600.
- Has a 90% probability of causing Confusion [PVP] to players and [Confusion PVE] on monsters.
Death Cage Skill:
- Has a 70% probability of casuing [Imprisoned] on players and [Dark Energy PVE] on monsters.
Blink Skill:
- Cool time from 15 to 30 seconds.
Armour of Darkness Buff:
- Effect level from 3 to 4.
- Incoming damage is reduced by 20% to 35%.
- Removed 25% of incoming damage is reduced directly from your MP.
- Added Mana for using skills is increased by 400% (Includes Magic).
Cursed Hands Skill:
- Has a 60% probability of causing [Cursed Hands PVP] to players and [Cursed Hands PVE] on monsters.
Illusion Skill:
- Cool time 30 to 60 seconds.
- Has a 100% probability of causing [Illusion PVP] to players and [Illusion PVE] on monsters.
Mana Extraction Skill:
- Shadow Element is increased by 1000 to 1400.
- Has a 60% probability of causing [Mana Struck] to players and [Dark Energy PVE] on monsters.
- There is a 100% chance of leeching 4950 MP(Player level x50) from your Enemy. (Before 80% chance of leeching 990 MP).
Mind Sink Skill:
- Cool time from 42 to 30 seconds.
Mind Sink Buff:
New Effect
- Shadow Element is increased by 2500.
- Damage is reduced by 50%.
- No HP recovery.
Blade Changer 1 Skill:
- Has a 100% probability of causing [Focused Up!] to the user.
- Removed Weak Dark Energy.
Blade Changer 2 Skill:
- Cool time reduced froom 7 to 1 seconds.
- Magic attack power is increased by 300 to 350.
- Shadow element is increased by 550 to 650.
- Removed Dark Energy.
Blade Changer 3 Skill:
- Cool time reduced from 7 to 1 seconds.
- Magic attack power increased from 300 to 450.
- Shadow element is increased by 550 to 750.
- Has a 100% probability of causing [Darkness Embraced PVP] on players and [Darkness Embraced PVE] on monsters.
Time Loss Skill:
- Cool time from 35 to 50 seconds.
Super Abracadabra Skill:
- Cool time from 60 to 100 seconds.
- Increased amount of clones from 2 to 4 so light and shadow clone get spawned too.
- Each Shadow Clone can use 2 skills, and each of those skills has 70% probability of causing an unique Debuff.
Archmage:
Light Catalyst Skill:
- Has a 80% probability of causing [Illuminating Powder PVP] to players and [Illuminating Powder PVE] on monsters.
Suppression Skill:
- Cool time increased from 12 seconds to 25 seconds.
- Has a 80% probability of causing [Suppression PVP] to players and [Suppression PVE] on monsters.
Holy Prism Skill:
- Light element is increased by 1250 to 1100.
- Has a 60% probability of causing [Holy Ray PVP] to players and [Holy Ray PVE] on monsters.
Holy Explosion Skill:
- Has a 25% probability of causing [Holy Explosion PVP] to players and [Holy Explosion PVE] on monsters.
Fast Lane 1 Buff:
- Renamed Archmage's Light
- Changed to effect level 4.
- Light element is increased by 495 (Player lvl x5).
- Magic attack power is increased by 100.
- Removed Shadow resistance.
- Removed up to level 4 bad effect resistance.
Spellbook Scholar Buff:
- Effect Level 3 to 4.
- Remove all buffs except Movementspeed +1
- Added Incoming Damage is reduced by 30%.
- Restores HP equal to 1% of the damage inflicted (max. 200 per attack).
Sacred Mist Skill:
- Has a 100% probability of causing [Sacred Mist PVP] to players and [Sacred Mist PVE] on monsters.
Memorial Buff:
- Duration decreased from 60 to 50 seconds.
- Movementspeed is increased by 4 to 2.
- Every second: MP is reduced by 396 (player lvlx4) to 594 (player lvlx6).
Illumination Buff:
- Duration 10 to 6 seconds.
- Positive effect level 5 to 10.
- Restores HP equal to 50% of the damage inflicted. (Max 2000 per attack).
- Up to Level 100 there is a 100% probability to never receive a bad effect.
- Incoming Damage is reduced by 40%.
- Zenas' Guidance occurs, in releasing at the probability of 80%.